![]() Really good weapon variety guarantees you'll find the right tool for your style of play, with two equipable at any one time from seven different classes. ![]() The controls are responsive and your attacks feel weighty - particularly when you stagger a combatant and send them crashing to the floor. Restricted by the standard stamina bar, you'll work with the energy you've got to block, dodge, and attack enemies from the ground or up in the air. Steelrising is most like Elden Ring, with performable combos on the ground and a jump button for vertical velocity. Where it has to count for any Souls-like, though, is in the combat. You, a customisable automaton named Aegis, leave your post as the queen's bodyguard to try and put a stop to the king's tyranny. These robotic menaces roam the streets of Paris, flushing out and eliminating any attempts of an overthrow. Set during the French Revolution of the late 1700s, King Louis XVI's army has been replaced with legions of automatons. It retains the storytelling and choices of past Spiders Studio games - there are multiple endings to unlock based on your decisions - but it's about as grounded in reality as any other Dark Souls experience. Rather than a sprawling RPG with many characters to meet and a vast world to explore, Steelrising is a Souls-like through and through. However, one too many technical flaws get in the way of what should be a quality title. It represents yet another step-up for the team. Three years and a genre change later, the developer returns with Steelrising. A genuinely good role-playing game with rich world building and solid combat, it was proof the French team had the capabilities to produce something special. After years of mediocre RPGs and second-rate detective titles, Spiders Studio finally began to realise its potential in 2019 with GreedFall.
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